Culture

Citizen

The Consortium’s citizens are the vital cogs that keep the system spanning machine running like clockwork; merchants, scientists, beurocrats, techncians … All walks of life hailing from a hundred races

Add +10 to each of the following skills:

  • Customs
  • Drive
  • Evade/Dodge
  • Insight
  • Unarmed
  • Willpower
  • One Basic Combat Style

Choose any 3 from the following Professional Skills, adding them to your sheet at base value if they are not already, and increase each by +10:

  • Acting
  • Art
  • Astrogation
  • Beaurocracy
  • Commerce
  • Comms
  • Computers
  • Courtesy
  • Craft
  • Culture (any other)
  • Electronics
  • Engineering
  • Gambling
  • Knowledge (any area)
  • Language (linguistics)
  • Mechanics
  • Musicianship
  • Oratory
  • Pilot (starship or aircraft)
  • Politics
  • Research
  • Science (any)
  • Seamanship
  • Seduction
  • Sensors
  • Streetwise
  • Teach

Drifter

Belters, ship crew, nomads, off-worlders, mercenaries, tourists and adventurers; there are a thousand reasons to travel Consortium space and billions of no fixed abode who do

Add +10 to each of the following skills:

  • Athletics
  • Brawn
  • Endurance
  • First Aid
  • Gunnery
  • Influence
  • One Basic Combat Style

Choose any 3 from the following Professional Skills, adding them to your sheet at base value if they are not already, and increase each by +10:

  • Acting
  • Acrobatics
  • Art
  • Astrogation
  • Commerce
  • Comms
  • Computers
  • Craft
  • Culture (ay other)
  • Disguise
  • Electronics
  • Engineering
  • Forgery
  • Gambling
  • Knowledge (any)
  • Language (linguistics)
  • Lockpicking
  • Mechanics
  • Musicianship
  • Navigation
  • Oratory
  • Pilot (starship)
  • Politics
  • Research
  • Science (any)
  • Seamanship
  • Seduction
  • Sensors
  • Sleight
  • Streetwise
  • Survival

Underworld

Some choose a life of crime, some are born with little choice. Thugs and kingpins, pickpockets and hackers, smugglers and bounty hunters; all sorts thrive in the shadows behind the chrome and plexiglass.

Add +10 to each of the following skills:

  • Conceal
  • Deceit
  • Evade/Dodge
  • Perception
  • Stealth
  • Unarmed
  • One Basic Combat Style

Choose any 3 from the following Professional Skills, adding them to your sheet at base value if they are not already, and increase each by +10:

  • Acting
  • Acrobatics
  • Art
  • Beaurocracy
  • Commerce
  • Comms
  • Computers
  • Craft
  • Demolitions
  • Disguise
  • Electronics
  • Engineering
  • Forgery
  • Gambling
  • Knowledge (any)
  • Language (linguistics)
  • Lockpicking
  • Mechanics
  • Musicianship
  • Pilot (starship or aircraft)
  • Politics
  • Research
  • Science (any)
  • Seamanship
  • Seduction
  • Sleight
  • Streetwise
  • Teach
  • Track

Wildling

The wilderness terrifies most, but thrills some. These are the folk who live outside the cradle of technology where the old ways are strong; hunters and explorers, primitive tribesfolk, mennenites, and castaways.

Add +10 to each of the following skills:

  • Boating
  • Swim
  • Endurance
  • Locale
  • Ride
  • Unarmed
  • One Primitive Combat Style

Choose any 3 from the following Professional Skills, adding them to your sheet at base value if they are not already, and increase each by +10:

  • Acting
  • Acrobatics
  • Art
  • Commerce
  • Comms
  • Craft
  • Demolitions
  • Disguise
  • Engineering
  • Forgery
  • Gambling
  • Knowledge (any)
  • Language (linguistics or a primitive/native tongue)
  • Mechanics
  • Musicianship
  • Navigation
  • Oratory
  • Politics
  • Research
  • Science (any)
  • Seamanship
  • Seduction
  • Sensors
  • Sleight
  • Survival
  • Teach
  • Track

Culture

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